He also pointed out that popular modern engines like Unreal 4 and Unity have added support, which lowers the technical difficulty of implementing it. “In itself, support isn’t prohibitively hard to do,” Yudinstev told me. Quake 2 is also open source and uses a “Vulkan-based real-time path tracer.” Throw these facts together, and the result is a demo that suggests ray tracing doesn’t need to be reserved to AAA studios like DICE.Īnton Yudintsev, CEO of Gaijin Entertainment – which is currently developing Enlisted, a squad-based MMO shooter that will support RTX ray tracing – agrees. “Nvidia was thrilled to once again work with Christoph after he and his university colleagues released their path traced Quake II in January.” “The lead of Q2VKPT, Christoph Schied, started working on de-noising real-time path tracing when he interned with Nvidia in 2016,” Tamasi told Digital Trends. Tony Tamasi, Nvidia’s VP of technical marketing, notes the project started small. Might indies lead the ray tracing revolution?Ĭhoosing Quake 2 as a ray tracing demo also benefits Nvidia on another level. It showcases a look and feel that’s impossible without it. I don’t think Battlefield V convinced anyone that RTX ray tracing is necessary. I struggle to notice where ray traced lighting is used in Metro Exodus, but in Quake II the effect is plain and, in a strange way, beautiful. Only then will the fate of humanity be known. Experience realistic reflections, refraction, shadows, and global illumination while you fight your way through the hostile Strogg civilization in the first three levels of the original game. The simplicity of Quake II’s geometry, textures, and levels means the change to lighting comes to the forefront. Relive the classic Quake II, now with real-time ray tracing. It’s no Battlefield V, of course, but the effect is compelling.
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